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Confrontations with larger Typhon like Telepaths, Technopaths and the formidable Nightmares are rarely head-on affairs unless you’ve piled Neuromods into your weapon skills. The D&D tribute is fitting, because Prey, while not an RPG, shares with the tabletop game an open, improvisational approach to each encounter. I’m sure all this stuff was trailblazing back in 1994, but I expect a little more versatility from such a game in 2023, and Prey offers that. To me, that makes System Shock feel mostly like a first-person shooter with a few frills and an inventory rather than a proper immersive sim offering myriad ways to approach obstacles and combat. Sure, you might find some upgrades and not others on a playthrough, but you basically hoover up everything you find, and they don’t force you to think about your build or about how you want to approach the game. System Shock, on the other hand, has a comparatively linear progression system. RELATED: Every Arkane Studios Game, Ranked Or you can say ‘no’ to the alien powers, and go down a human skill tree instead, embracing skills like hacking, engineering, as well as the arsenal of interesting and original weapons at your disposal. To aid you, you’ll have the option to specialise in a number of Neuromods-powers derived from the Typhon, which let you do things like fire super-heated plasma, or transform into random objects, ranging from innocuous cups to gun turrets at higher levels.
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It’s up to you, Morgan Yu, to try and bring things back under some semblance of control, while continuing to figure out the motives of the Typhon. Then, much like in System Shock, everything goes wrong, as just about everyone aboard the Talos-1 gets killed when the mysterious shape-shifting alien species known as the Typhon break containment.
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